You are elderly people in a Nursing home. No one comes to see you anymore. You want to talk with others, tell them about your life, your dreams, and your memories.
Sit around a table. Get nine matches and an ashtray. Cut a paper sheet in nine pieces and write a word in each piece. These words are your conversation topics.
CHILD LOVE SPOUSE WORK FRIEND GAME TRAVEL GRANDCHILD HOME
One of you take a piece of paper and begins to talk about the topic in it. While speaking he lights a match and set fire to the paper in the ashtray. All of you talk about the proposed topic until the paper is consumed. Then a new elder takes another piece of paper and proceeds in the same way, but all of you have forgotten your memories related to the previous topic. You cannot use them in the new conversation. If the memories are necessary (for example, you must have CHILD in order to have GRANDCHILD), you must justify it in another way.
Finish when the nine pieces of paper have been burned -and, with them, all your memories.
"To design any coherent game with that word limit [200 words] is an amazing accomplishment. Santiago Eximeno’s Memories doesn’t just answer the challenge, it offers a game that is an emotional roller coaster. That’s delivering so much in so small a package that I had to share this game and take my hat off to the creator’s accomplishment."
"I’ve never played a game that crafts this amount of emotion through the rules. I’ve had emotional gaming sessions but the rules rarely drove the sentiment. The flames and the burning of memories while you are trying to maintain a coherent character and personality is a challenge that calls for a special kind of player. The frustration that the player experiences as they realize that they cannot use that prior memory because it’s gone evokes the exact atmosphere this game dwells in. Memories is a well-considered and realized approach to gaming in 200 words. It proves that amazing games are not just found in thick tomes, that the execution of the concept is what matters. Clearly, this would not be an easy game to play from an emotional point of view but one that may generate a lasting memory."
"'Memories' sounds really interesting. Watching pieces of the game burn up in front of you and limit your future options is certainly a mechanic I have not seen before."
CoffeBreak808 in /r/gamedesign
"Just reading the description of Memories is heartbreaking. I'm not sure I could bear to play."
DevilsAdvocate in MetaFilter
"Probably one of the more depressing entries we’ve read but also one that can be very powerful as well. As you literally burn through the memories of your nursing home patients it becomes harder and harder to relate new stories as you can’t remember the things that came before. The time of play can be variable on how large a piece of paper you write on and is a great small game for those that want to try something a little more serious with their group."
Jef Aldrich y Jon Taylor in 200 Word RPG Challenge
"A timely gut punch, this one about our tragic loss of memory as we grow older. I particularly appreciate the lack of die rolls in this game; randomization wouldn’t improve this concept. You have your memories…until you don’t."
Brent Newhall in 200 Word RPG Challenge